Description
P
#% increased Damage with Maces or Sceptres
P
#% increased Damage with Axes
P
#% increased Damage with Swords
P
#% increased Damage with Claws
P
#% increased Damage with Daggers
P
#% increased Damage with Wands
P
#% increased Damage with Bows
P
#% increased Damage with Staves
P
#% increased Damage with One Handed Weapons
P
#% increased Damage with Two Handed Weapons
P
#% increased Weapon Damage while Dual Wielding
P
#% increased Attack Damage while holding a Shield
P
#% increased Fire Damage
P
#% increased Cold Damage
P
#% increased Lightning Damage
P
#% increased Global Physical Damage
P
#% increased Chaos Damage
S
#% increased Melee Damage
S
#% increased Projectile Damage
S
#% increased Damage
S
#% increased Damage over Time
S
#% increased Area Damage
P
#% increased Spell Damage
P
#% increased Spell Damage while wielding a Staff
P
#% increased Spell Damage while Dual Wielding
P
#% increased Spell Damage while holding a Shield
P
#% increased Totem Damage
P
#% increased Trap Damage
P
#% increased Mine Damage
S
#% increased Damage with Poison
S
#% increased Damage with Bleeding
S
#% increased Burning Damage
S
#% to Chaos Damage over Time Multiplier
S
+#% to Cold Damage over Time Multiplier
S
#% to Fire Damage over Time Multiplier
S
#% to Physical Damage over Time Multiplier
S
#% increased Global Accuracy Rating

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